﻿using System;
using UnityEngine;

namespace FormicArch.AssetBundleEditor
{
    [Serializable]
    public class AssetbundleClassify
    {
        [Tooltip("资源加载类型")]
        public AssetbundleLoadType LoadType;
        /// <summary>
        /// unity相对路径
        /// </summary>
        public string AssetPath;
        /// <summary>
        /// 真实映射路径
        /// </summary>
        public string AssetbundleRealityPath;
        /// <summary>
        /// 是否使用此路径
        /// </summary>
        public bool Isused = true;
    }
}